An electrum piece is worth five silver pieces, and a platinum piece is worth ten gold pieces.Ī standard coin weighs about a third of an ounce, so fifty coins weigh a pound. The electrum piece (ep) and the platinum piece (pp) originate from fallen empires and lost kingdoms, and they sometimes arouse suspicion and skepticism when used in transactions. In addition, unusual coins made of other precious metals sometimes appear in treasure hoards. A single copper piece buys a candle, a torch, or a piece of chalk. One silver piece is worth ten copper pieces, which are common among laborers and beggars. A silver piece buys a laborer’s work for half a day, a flask of lamp oil, or a night’s rest in a poor inn. One gold piece is worth ten silver pieces, the most prevalent coin among commoners. Rather, the gold piece is a standard measure of value, and the actual exchange is in gold bars, letters of credit, or valuable goods. When merchants discuss deals that involve goods or services worth hundreds or thousands of gold pieces, the transactions don’t usually involve the exchange of individual coins. It also calculates a normal form for the money: you can input an. It uses the standard valuation of 10 copper per silver, 10 silver per gold, 10 gold per platinum, and 5 silver per electrum. The old piece is the standard unit of measure for wealth, even if the coin itself is not commonly used. This tool converts a Dungeons and Dragons monetary amount (consisting of cp, sp, gp, ep and/or pp) into units of cp and back again. A skilled (but not exceptional) artisan can earn one gold piece a day. Electrum was a naturally occurring silver - gold alloy with half the value of pure gold: 1 electrum piece (ep) was worth 50 copper pieces (cp), 5 silver pieces (sp), 1/2 of a gold piece (gp), or 1/20 of a platinum piece (pp). With one gold piece, a character can buy a bedroll, 50 feet of good rope, or a goat. The three most common coins are the gold piece (gp), the silver piece (sp), and the copper piece (cp). It should also help me balancing the access to some consumable/special materials, while my players are away from civilization for a prolonged time.Common coins come in several different denominations based on the relative worth of the metal from which they are made. I hope this will make this annoying currency into something special. They will even help as an ingredient when producing magic items – for example as inlays for the magic runes my Rune Knight fighter might engrave in weapons to become permanently enchanted. Additionally, they can be used in rituals, such as for the find familiar spell, or mixed with normal ink to write your spell books or spell scrolls. You can pay with them as usual, but you typically can only acquire them from treasures or at larger cities. 3e & 3.5e: 100cp 10sp 1gp 1/10pp (No electrum currency) 4e: 100cp 10sp 1gp 1/10pp (No electrum currency in the core rules) 5e: 100cp 10sp 2ep 1gp. They are the remainders of long-lost civilizations of mages and thus still hold a little bit of magic. Coin Conversions of Past DnD Editions: AD&D 1e: 100cp 10sp 1ep 1/2gp 1/10pp. I play in the Wildemount setting and plan to use these coins as relics from the Age of Arcanum. Most players and DMs try to ignore electrum pieces and are annoyed if they appear in a module due to the unhandy exchange rate (1 ep = 5 sp = 0.5 gp).īut I think they should have something special about them and be used in our worlds.
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